Path: utzoo!attcan!uunet!jarthur!usc!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ark1!nems!dtrc!flitter From: flitter@dtrc.dt.navy.mil (Flitter) Newsgroups: comp.graphics Subject: texture mapping Message-ID: <1209@nems.dt.navy.mil> Date: 8 Mar 90 14:47:11 GMT Sender: news@nems.dt.navy.mil Reply-To: flitter@dtrc.dt.navy.mil (Lance Flitter) Organization: David Taylor Research Center, Bethesda, MD Lines: 14 I am looking for information on how to do texture mapping, or at least that's what I think I'mm looking for. I want to take a two dimensional graphic (say a schematic) and map it onto an arbitrary (but regular) object such as a cylinder, sphere or pyramid. Then I want to project the surface onto the display area so I get a compressed image, sort of like peripheral vision. The farther away from the center you get the more 'squished' the image. I believe this falls under texture mapping. I have a few articles I have found but I have not been able to find any texts that really describe the algorithms for doing this sort of mapping. If anyone could describe the algorithms I need or give me references which would describe them I would appreciate it. Thanks in advance. Lance Flitter