Xref: utzoo sci.math.num-analysis:611 comp.graphics:10290 Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!wuarchive!udel!princeton!phoenix!gauss!markv From: markv@gauss.Princeton.EDU (Mark VandeWettering) Newsgroups: sci.math.num-analysis,comp.graphics Subject: Wanted: References for 3-D Delauney triangulations Message-ID: <14389@phoenix.Princeton.EDU> Date: 9 Mar 90 05:02:12 GMT Sender: news@phoenix.Princeton.EDU Reply-To: markv@gauss.Princeton.EDU () Followup-To: sci.math.num-analysis Organization: Princeton University Lines: 11 Allright, I give up. I am not a topologist, nor do I play one on TV. I want to construct a Delauney triangulation in three space, for a potentially large (~50K) sites, and I wanna do it fast and neat, but mostly simply. Are there some shortcuts, or am I gonna half to go through every book on computational geometry in the world? :-) Send me your references. Code will also be accepted, but I would prefer references. (Can't debug what you don't understand.) Mark VandeWettering (markv@acm.princeton.edu)