Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!brutus.cs.uiuc.edu!uakari.primate.wisc.edu!aplcen!uunet!mcsun!ukc!strath-cs!charles From: charles@cs.strath.ac.uk (Charles X. Chen) Newsgroups: comp.graphics Subject: Re: quaternions Message-ID: <2505@baird.cs.strath.ac.uk> Date: 9 Mar 90 09:55:09 GMT References: <8513@chaph.usc.edu> Sender: news@cs.strath.ac.uk Reply-To: charles@cs.strath.ac.uk Distribution: comp.graphics Organization: Comp. Sci. Dept., Strathclyde Univ., Scotland. Lines: 20 In article <8513@chaph.usc.edu> you write: > > Would anyone out there enlight me what 'quaternion' entails in > the area of computer graphics? Quaternion is a very old mathematic concept. it has been used in computer animation for a while, mainly for doing interpolation calculations. Because each position of an object in the context can be expressed by a quaternion, the interpolation between key-frames reduces to interpolating between associated quaternions, linearly or spherically Charles Charles X. Chen JANET: charles@uk.ac.strath.cs UUNET: ..!uunet!mcvax!ukc!str-cs!charles ARPANET: charles%cs.strath.ac.uk@{ucl-cs.arpa,nsfnet-relay.ac.uk} Tel: (UK) 041 552 4400 Ext 3384 or 3022