Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!haven!h.cs.wvu.wvnet.edu!muvms3!mcguffey From: mcguffey@muvms3.bitnet (Michael McGuffey) Newsgroups: comp.graphics Subject: Non-raytracing renderer wanted... Message-ID: <14501@muvms3.bitnet> Date: 11 Mar 90 02:24:55 GMT Organization: Marshall University Lines: 28 I'm going to start work soon on a 3D modeling system, but I don't have a "fast" renderer to use for testing. As I'm more interested in creating the model than writing a renderer, I'm looking for a PD scan-converter which I can feed polygons and/or surface patches and get a bitmap out of the other end. Something along the lines of scan-conversion version of the MTV raytracer or Rayshade would be nice. I've used Rayshade and it's a very nice package, but raytracing isn't really what I'm looking for. The optimum beast would be written in c, be somewhat unix compatible and provide flat, gouraud, and phong shading, anti-aliasing (a-buffer would be nice), texture mapping, etc., etc., etc. (I sure seem to be asking for a lot :-) I've checked most of the archives I know. I AM finding a lot of raytracers but nothing that fits my bill. Please let me know if you have any pointers... thanks, -- michael ----------------------------------------------------------------------- Michael McGuffey, Senior Software Applications Analyst Phone: 304/696-3212 University Computer Center FAX: 304/696-3601 Marshall University BITNET: mcguffey@muvms3 Huntington, WV 25755-5320 Internet: mcguffey%muvms3@wvnvms.wvnet.edu