Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!wuarchive!udel!princeton!phoenix!gauss!markv From: markv@gauss.Princeton.EDU (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Non-raytracing renderer wanted... Message-ID: <14422@phoenix.Princeton.EDU> Date: 11 Mar 90 17:29:58 GMT References: <14501@muvms3.bitnet> Sender: news@phoenix.Princeton.EDU Reply-To: markv@gauss.Princeton.EDU (Mark VandeWettering) Organization: Princeton University Lines: 22 In article <14501@muvms3.bitnet> mcguffey@muvms3.bitnet (Michael McGuffey) writes: >I'm going to start work soon on a 3D modeling system, but I don't have >a "fast" renderer to use for testing. As I'm more interested in creating >the model than writing a renderer, I'm looking for a PD scan-converter >which I can feed polygons and/or surface patches and get a bitmap out >of the other end. Something along the lines of scan-conversion version >of the MTV raytracer or Rayshade would be nice. I've used Rayshade and >it's a very nice package, but raytracing isn't really what I'm looking >for. I too am interested in anything you find. I have begun to work on a PD scanline renderer which I have temporarilly named "zoid". It will have polygons, quadrics, and various cubic spline surfaces, and maybe even a shade language for texture mapping in the spirit of Renderman. (Texture mapping is the one facet of the MTV raytracer that really would need to be rethought.) Problem: I have no idea when it will be finished. I am not getting as much time in on it as I would like. When it is ready, I will post something to comp.graphics. Mark VandeWettering