Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!ncar!tank!gargoyle!ddsw1!tronsbox!akcs.shaulp From: akcs.shaulp@tronsbox.UUCP (Shaul Peleg) Newsgroups: comp.graphics Subject: Volume Rendering basics Keywords: help Message-ID: <25fd9fbe:1119comp.graphics@tronsbox.UUCP> Date: 14 Mar 90 03:00:26 GMT Lines: 7 Can anyone explain to me or lead me to an explaination of exactly, algorithmically, how to render voxels? How is it done? What are the requirements? Is ray-tracing the only way? Thanks, Shaul Peleg