Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!usc!elroy.jpl.nasa.gov!ames!pacbell!hoptoad!hsfmsh!dumbcat!marc From: marc@dumbcat.UUCP (Marco S Hyman) Newsgroups: comp.sources.d Subject: Re: What does "free" mean, eh? (Re: Scareware) Summary: A different analogy Message-ID: <140@dumbcat.UUCP> Date: 13 Mar 90 04:31:47 GMT References: <14010@s.ms.uky.edu> <125816@midas.UUCP> <635@magnus.Hotline.Com> <1142@mtxinu.UUCP> <316@toylnd.UUCP> Organization: MH Software, Hayward, Ca. Lines: 32 In article <316@toylnd.UUCP> dca@toylnd.UUCP (David C. Albrecht) writes: Let us pose these statements in a slightly different though I would argue equivalent fashion. My bricks are free. If you use my bricks I require anyone who you must compensate uses any of my bricks <-> me. in a building to give away the building for free. As long as we're playing games... the GNU analogy, at least with emacs and GCC, is quite different. I'd put it this way: My tools are free. You can use my tools to make your own If you use my tools you must building. However, compensate me. If you make If you make the building <-> a building out of my tools out of my tools you we'd better have an agree- must then make the ment in writing. building free also. But it's really irrelevant. I have strong doubts that this thread will change anybody's mind about shareware, GNUware, freeware, or any other type of ware likely to appear in comp.sources.all. // marc -- // {ames,decwrl,sun}!pacbell!dumbcat!marc // pacbell!dumbcat!marc@lll-winken.llnl.gov