Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!ames!pacbell!varian!zehntel!donw From: donw@zehntel.zehntel.com (Don White) Newsgroups: comp.sys.amiga Subject: Re: JOurneyman Animator Message-ID: <3932@zehntel.UUCP> Date: 7 Mar 90 21:35:36 GMT References: <1748@crash.cts.com> Sender: usenet@zehntel.UUCP Reply-To: donw@zehntel.UUCP (Don White) Organization: Zehntel, Inc. Walnut Creek, CA Lines: 20 In article <1748@crash.cts.com> dak@pro-graphics.cts.com (DAK Productions) writes: >Anyone know anything about a new 3d package for the Amiga called something >like Journeyman Animator? I read an article about this new program that is >revolutionary because of the approach it takes in object construction, >topographic modelling, a stack of planes cut to make an object. By doing it In case you're curious, the old sculpt/animate3 can do this. The command is called 'unslice'. And the animation capability is a really well thought out hierarchical system. Objects and paths can be 'attached' to other object and/or paths, ad-infinitum. (meaning to a deeper level than I tried ;-) This means that the articulation of a finger can be 'attached' to a hand. And the hand can be 'attached' to a wrist etc. And each part can have motion RELATIVE to the place it is attached. It is an EXCELLENT product. When I can scrape enough $$$ together, I am going to get Sculpt4D. Don W. zehntel!donw Box 271177 Concord, CA. 94527-1177