Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!hellgate.utah.edu!helios.ee.lbl.gov!nosc!crash!pro-graphics.cts.com!dak From: dak@pro-graphics.cts.com (DAK Productions) Newsgroups: comp.sys.amiga Subject: Re-post Animation Journeyman Message-ID: <1780@crash.cts.com> Date: 9 Mar 90 07:56:19 GMT Sender: root@crash.cts.com Lines: 28 This is a re-post of a previous message that I don't think made it here earlier. Apologies to those concerned if it already DID make it up; Here is some more info from the article I mentioned in an earlier post.... >From February 1990 VideoSystems, by Steven Cummings, RGB Computer & Video Creation, Fla.- "....On the horizon is a 3-D charactor animation package, which, by any standard, must be called revolutionary. Called Animation Journeyman, it was designed to create animated sequences of organic objects, using organic motion. The 3-D segments that make up a charactor are not constructed of triangles or squares as are most 3-D objects. Instead they are made up of topological contours....bump-texture mapping and image mapping are..projected onto the object..eliminat(ing) texture distortion associated with...wrapping flat-texture planes onto complex forms. Add.. paint freehand on a 3-D object...." The article goes on to describe the motion method which is pretty niffty also. BUT the big questions are; when and how much$? If anyone else has more info please let us know!! _______________________________________________________________________________ UUCP: crash!pro-graphics!dak | ProLine: dak@pro-graphics InterNet: crash!dak@pro-graphics.cts.com | 201/469-0049 3/12/2400 Baud ARPA/DDN: crash!pro-graphics!dak@nosc.mil | 24 Hrs. Piscataway, NJ _______________________________________________________________________________