Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!jarthur!spectre.ccsf.caltech.edu!tybalt.caltech.edu!stevel From: stevel@tybalt.caltech.edu (Steve Ludtke) Newsgroups: comp.sys.amiga Subject: Amiga 3D library Message-ID: <1990Mar9.100804.28051@spectre.ccsf.caltech.edu> Date: 9 Mar 90 10:08:04 GMT Sender: news@spectre.ccsf.caltech.edu Organization: California Institute of Technology, Pasadena Lines: 20 Hi everyone. A few months ago I wrote a (freeware) library of 3d drawing routines for the amiga. After it was included (without my knowledge) as an example on the Aztec C 5.0 release disks, I found a serious problem in the surface sorting algor. I finally got around to fixing it (as well as adding a couple of new things to it) a few days ago. I think it's working now, but I'd like a few people to beta test it for me. If you haven't seen it, the library allows fast and relatively easy drawing of a set of 3d objects (wireframe or surfaces) from any persepective. It should make 3d video games, 3d object editors, etc ... very easy to write. It uses (almost) all integer math, so it's quite speedy. If you'd like to be a beta-tester, let me know, and I'll try to get a copy to you. Once I'm sure it's not too buggy, I'll post it to comp.sources.amiga. -- --------------------------------------------------------------------------- stevel@tybalt.caltech.edu CS-> | <-Ph stevel@citiago (Bitnet) \|/ I DO ... 72335,1537 (Compuserve) ?