Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!rutgers!uwvax!astroatc!nicmad!madnix!jason From: jason@madnix.UUCP (Jason Blochowiak) Newsgroups: comp.sys.apple Subject: Re: Response to Amiga HAM question Keywords: Amiga, HAM, screen graphics Message-ID: <1154@madnix.UUCP> Date: 9 Mar 90 17:12:50 GMT References: <48e6d609.f759@viking.UUCP> <1990Mar2.220305.9485@spectre.ccsf.caltech.edu> Reply-To: jason@madnix.UUCP (Jason Blochowiak) Organization: ARP Software, Madison, WI Lines: 24 toddpw@tybalt.caltech.edu (Todd P. Whitesel) writes: > [Deleted discussion of the Amiga's Hold-And-Modify graphics mode] >Give me Fill Mode any day. We need a killer demo that does some full frame >rate fill mode animation. (Memory hog, I know, but it'd look great) What about Jason Harper's "FillMaze" and "PolyGonia I" (as in 1)? I got 60 frames/second with FillMaze (even with the auto-solve on), and I got some decent frame rates with PolyGonia. They were basically demos of what can be done with fill mode... Oh, the 60 frames/sec thing - I do have a TWgs, but a friend who doesn't said that he got 50some frames/sec with a 2.6MHz gs. For those who haven't seen them, FillMaze is a 3D maze program, and PolyGonia is a 3D object viewer (the objects are predefined, and they rotate around - I believe you can control the rotation, but it's been a little while since I've run the thing). I think they qualify as "killer demos" :) >Todd Whitesel >toddpw @ tybalt.caltech.edu -- Jason Blochowiak - jason@madnix.UUCP or, try: astroatc!nicmad!madnix!jason@spool.cs.wisc.edu "Education, like neurosis, begins at home." - Milton R. Saperstein