Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!usc!orion.oac.uci.edu!uci-ics!jarthur!spectre.ccsf.caltech.edu!tybalt.caltech.edu!toddpw From: toddpw@tybalt.caltech.edu (Todd P. Whitesel) Newsgroups: comp.sys.apple Subject: Re: Response to Amiga HAM question (really: Killer fill mode demos) Keywords: Amiga, HAM, screen graphics Message-ID: <1990Mar10.115415.14852@spectre.ccsf.caltech.edu> Date: 10 Mar 90 11:54:15 GMT References: <48e6d609.f759@viking.UUCP> <1990Mar2.220305.9485@spectre.ccsf.caltech.edu> <1154@madnix.UUCP> Sender: news@spectre.ccsf.caltech.edu Organization: California Institute of Technology Lines: 26 jason@madnix.UUCP (Jason Blochowiak) writes: [ stuff deleted ] > For those who haven't seen them, FillMaze is a 3D maze program, and >PolyGonia is a 3D object viewer (the objects are predefined, and they rotate >around - I believe you can control the rotation, but it's been a little >while since I've run the thing). I think they qualify as "killer demos" :) FillMaze, yes, but Polygonia NO. I got horrid frame rates with Polygonia on a 2.6 Mhz GS. Maybe I have a freak motherboard or something; I thought that Polygonia was slow because the 3D transformations were being done with the SANE toolset (are they?) and the SANE toolset is notoriously slow. The kind of fillmode demo I'd like to see would be one that runs a sequence of animation, at 60 frames/sec on a stock GS w/ no accelerator. This of course puts a limit on the complexity of the pictures so they would need to be custom generated or if they were digitized Japanimation (my favorite example) they would need to be cleaned up in a major way. This and the sheer hours of digitizing that would be required explain why such a demo has not been done. But it would look pretty darn good to have a few minutes of Lum or something running on a ROM 03 motherboard or equivalent... Todd Whitesel toddpw @ tybalt.caltech.edu