Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!uflorida!mephisto!mcnc!thorin!washington!certain From: certain@washington.cs.unc.edu (Andrew Certain) Newsgroups: comp.sys.apple2 Subject: Re: System programming for the Apple II (preferably the IIe) Message-ID: <12453@thorin.cs.unc.edu> Date: 7 Mar 90 16:40:42 GMT References: <6673@hydra.gatech.EDU> <1990Mar6.125046.2188@spectre.ccsf.caltech.edu> Sender: news@thorin.cs.unc.edu Reply-To: certain@washington.cs.unc.edu (Andrew Certain) Organization: University Of North Carolina, Chapel Hill Lines: 17 In article <1990Mar6.125046.2188@spectre.ccsf.caltech.edu> toddpw@tybalt.caltech.edu (Todd P. Whitesel) writes: >Hell, I'd write an efficient compiler, period. The main reason the IIGS has >miserable games support among the big name game companies is because there >aren't any C compilers good enough to produce code that runs efficiently on >it. I thought that the reason the IIGS doesn't have much games support is because everything put out for the IIGS is pirated and distributed before the first copy is even sold. OK, maybe it's a few days after the first copy is sold. IIGS pirates are responsible for the lack of support because the pirating network is so substantial and well-organized. Apple isn't helping matters at all either by not supporting the machine (even though the user base for the Apple II is four thimes that of the Mac, according to the last figures I heard), but this isn't the only thing working against the IIGS. Andrew Certain certain@cs.unc.edu