Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!apple!motcsd!mcdcup!mcdchg!att!oucsace!bwhite From: bwhite@oucsace.cs.OHIOU.EDU (Bill White) Newsgroups: comp.sys.atari.st Subject: Re: Call for opinions Summary: No problem with me ... Message-ID: <1183@oucsace.cs.OHIOU.EDU> Date: 5 Mar 90 04:11:59 GMT References: <2059@atari.UUCP> Organization: Ohio University CS Dept., Athens Lines: 33 In article <2059@atari.UUCP>, apratt@atari.UUCP (Allan Pratt) writes: > Without going into the gory details, I want to know what you > programmers out there think of adding the following constraint to > programming on the ST line of machines: > > "You must leave Timer C in the MFP as it was originally programmed." > > This does not mean you have to leave its interrupt enabled, or its > interrupt vector pointing at the 200Hz handler: it just means you can't > reprogram that timer's control or data registers. > (stuff deleted) > ============================================ > Opinions expressed above do not necessarily -- Allan Pratt, Atari Corp. > reflect those of Atari Corp. or anyone else. ...ames!atari!apratt I'm currently working on a math analysis / display program (read: infinitely complex fractal program with delusions of grandeur) and might end up using timer C for internal purposes. However, the only reason I can see for this causing a problem (ie peripheral access) is precisely what I'll be avoiding. As I see it, most of the programs that would break (you suggested games, demos, and such) are unlikely to rely too heavily on Bconout and/or disk access. Besides, application writers have three other timers to use as they see fit. A 200hz timer isn't likely to be of much use in a game anyhow, would it? Wouldn't that be a bit slow? Of course I could be wrong. But I can't see any problems with the change; to me, any program which changes timer C already risks messing up GEMDOS, so it a little extra chaos won't matter that much. Bill White bwhite@oucsace.cs.ohiou.edu