Path: utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!usc!skat.usc.edu!acliu From: acliu@skat.usc.edu (Alex C. Liu) Newsgroups: comp.sys.cbm Subject: Re: Basic Prg Keywords: Eating up Screen Memory... Message-ID: <23379@usc.edu> Date: 10 Mar 90 03:27:13 GMT References: <90030820244630@masnet.uucp> <3934@nmtsun.nmt.edu> Sender: news@usc.edu Organization: Maze Inc. Lines: 20 In article <3934@nmtsun.nmt.edu> dksnsr@nmtsun.nmt.edu (Dr. Mosh) writes: >In article <90030820244630@masnet.uucp> mark.fortier@canremote.uucp (MARK FORTIER) writes: >>What is a good load address to start a basic program at, so it doesn'T >>take up as much memory??? Thanx. >Well, 2048 is a good location, the locations before that are usually >taken up by a lot of system functions... You might be able to get a >couple of bytes extra at the beginning... You might want to take at >the Commodore 64 Programmers Reference Guide... If you want to get as much memory for BASIC, you can relocate the Screen Memory to the RAM at $C000 and add 1K of extra memory by lowering the Basic Bottom to $0400. You might even get away by using up the tape buffer memory too if you use a tape. Adding more memory for BASIC, besides that is rather difficult. And, frankly, adding 1.5K of memory is hardly worth the trouble... ______________________________________________________________________ Alex C. Liu | INTERNET: acliu%skat@usc.edu Voice: (213) 749-2730 | BITNET: acliu%skat@gamera Q-Link: Alejandro | UUCP: ...!usc!edu